Spend a limited order budget.
Select directives across production, military, diplomacy, and doctrine, then commit one operational manoeuvre against the campaign problem in front of you.
INPUT // ORDERS + MANOEUVREDelenda Quest is a fantasy-futurist war simulation of daily prompt selection, operational manoeuvre, and compounding attrition. You do not move every piece. You alter the conditions under which the front can function.
ONE CAMPAIGN // TWO COMMAND INTERFACES // CALCULATIONS ALWAYS VISIBLEThe front advances through state, not scripted repetition. Every choice exposes its arithmetic before you commit it.
Select directives across production, military, diplomacy, and doctrine, then commit one operational manoeuvre against the campaign problem in front of you.
INPUT // ORDERS + MANOEUVRECapacity, readiness, supply, legitimacy, resistance, and front pressure remain legible. Effects stack, persist, and collide across the same underlying simulation.
OUTPUT // NAMED METRICSSituations, opportunities, and quotations remain scarce for each player until the available corpus is exhausted. The campaign remembers what it has already shown you.
ROTATION // ACCOUNT LEDGERAva is both interface and participant. She does not operate through natural language. Programmatically enhanced command recognition lets you request advice, surface secondary missions, inspect campaign calculations, traverse the field manual, and issue orders.
“The commander studies the map. The machine studies the commander.”AVA MOORE, PATTERN ANALYSIS DIRECTORATE
YOUadvise me on the secondary missions
AVANATIONAL AND DIPLOMATIC MISSION TREES ARE ACTIVE. THEIR COSTS ARE VISIBLE. THEIR COLLISIONS ARE NOT INCIDENTAL.
Human authored content with a procedural generation engine. Original quotations and flavor text produce a thematic aesthetic.
Q002“The purpose of a reserve is not to remain intact.”
Comm. Het Claxton, Praetor Corps, Third Division
Q016“Suppression is the art of liquidating courage.”
Col. Aris Thorne, Tables of Practical Denial
Q021“Industry does not win the war. It decides how many defeats the war can contain.”
Mara Vann, Ministry of Production
Q039“Command is the art of eliminating distances.”
Oren Hale, Command Network Authority
Q103“A decision is only unprecedented from the perspective of the person making it.”
Ava Moore, Pattern Analysis Directorate
You receive three orders, one operational problem, and a front that continues to consume capacity whether or not you are ready.
ASSUME COMMAND →