AUTHORITATIVE STATE // DAY 5 // #WAR-BEATRICE-3024
State of the war
Hover any figure for its dependencies. Pin it to open the Field Manual, trace what consumes it, or jump to the directives that control it.
CAMPAIGN STATEACTIVE-5.2 KM // DAY 5
DEPLOYABLE421,375219,115 committed locally
FIELD GLANCEDEPLOYABLE
219,115 committed locally
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DIRECT CONTROLS
Industrial Command // Organize Industry · Training and Induction // Provision Training Capacity · Personnel Sustainment // Process Desertion · Commitments and Alliances // Service Alliance Obligations · Command Network // Set Network Posture
INTERDEPENDENCIES
deployable · armed · readiness
FRIENDLY EFFECTIVE132,414ratio 2.11 : 1
FIELD GLANCEFRIENDLY EFFECTIVE
ratio 2.11 : 1
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DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Training and Induction // Provision Training Capacity · Training and Induction // Set Training Standard · Personnel Sustainment // Process Desertion
INTERDEPENDENCIES
readiness · equipment · intelligence
ENEMY EFFECTIVE62,79045,872–98,039 local band
FIELD GLANCEENEMY EFFECTIVE
45,872–98,039 local band
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DIRECT CONTROLS
Industrial Command // Set Production Target · Public Finance // Administer the Butcher's Bill · Access and Exchange // Secure External Supply · Influence and Coercion // Conduct Statecraft · Commitments and Alliances // Bind Foreign Obligations
INTERDEPENDENCIES
intelligence · enemy
LOSS EXPOSURE2,192759 projected net flight
FIELD GLANCELOSS EXPOSURE
759 projected net flight
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DIRECT CONTROLS
Industrial Command // Organize Industry · Training and Induction // Provision Training Capacity · Training and Induction // Set Training Standard · Personnel Sustainment // Process Desertion · Access and Exchange // Secure External Supply
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
INTERDEPENDENCIES
materiel · maintenanceDebt · workforce · treasury
REPLACEMENT OUTPUT02,796 assigned deployable
FIELD GLANCEREPLACEMENT OUTPUT
2,796 assigned deployable
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DIRECT CONTROLS
Industrial Command // Organize Industry · Force Generation // Define Service Obligation · Training and Induction // Provision Training Capacity · Training and Induction // Set Training Standard · Labor Mobilization // Allocate Skilled Trades
INTERDEPENDENCIES
training · quality · queue · reserves
TREASURY239.5 B+0.5 foreign delivery
FIELD GLANCETREASURY
+0.5 foreign delivery
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DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
INTERDEPENDENCIES
treasury · dependency
LEGITIMACY57%−0.3 at resolution
FIELD GLANCELEGITIMACY
−0.3 at resolution
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DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
INTERDEPENDENCIES
legitimacy · resistance · treasury
RESISTANCE14%+0.0 at resolution
FIELD GLANCERESISTANCE
+0.0 at resolution
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DIRECT CONTROLS
Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment · Training and Induction // Provision Training Capacity
INTERDEPENDENCIES
resistance · legitimacy · forced
INTELLIGENCE42%+100% execution confidence
FIELD GLANCEINTELLIGENCE
+100% execution confidence
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DIRECT CONTROLS
Industrial Command // Set Production Target · Public Finance // Administer the Butcher's Bill · Access and Exchange // Secure External Supply · Influence and Coercion // Conduct Statecraft · Commitments and Alliances // Bind Foreign Obligations
INTERDEPENDENCIES
intelligence · networkPosture
CAMPAIGN EVENT DIRECTORDAY 5 // SEEDED CONDITION
RECONNAISSANCESEED SELECTED
The Orchard Listening Post
“Sometimes the best observation post is the one the map has already surrendered.”
A patrol remained beyond the orchard after the line withdrew and has counted every vehicle entering the enemy assembly area.
CAMPAIGN ESTIMATE // ONE AUTHORITATIVE REPORTVELL PLAIN // HOLD VELL PLAIN IN STRENGTH
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ACTIVE OPERATIONAL PROBLEM
The Wire Party at Vell Plain Returned With an Enemy Runner
Infantry sent to repair the forward obstacle dragged back a signals runner, a satchel of authentication cards, and a warning that enemy patrols now use the gaps cut for friendly movement. The cards may open the enemy net once. The wire can be closed once. Both opportunities expire before daylight.
CAMPAIGN SYNOPSISCLASSIFY THE ENEMYIs the captured access spent on intelligence, deception, or the immediate survival of the obstacle line?
FIELD GLANCECampaign Synopsis
Infantry sent to repair the forward obstacle dragged back a signals runner, a satchel of authentication cards, and a warning that enemy patrols now use the gaps cut for friendly movement. The cards may open the enemy net once. The wire can be closed once. Both opportunities expire before daylight.
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Is the captured access spent on intelligence, deception, or the immediate survival of the obstacle line?
TERRAINOpen lowlandCONVERSION ×1.00
FIELD GLANCETerrain Conversion
Fraction of assigned force that the sector's dominant terrain permits to become local combat power.
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Open lowland
× 1.00
Maneuver selection and terrain-specialist Doctrine
GROUNDDryCONVERSION ×1.04
FIELD GLANCEGround Condition
Passability and obstacle state imposed by mines, saturation, cratering, or dry passage.
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Dry
× 1.04
Ground condition also modifies the casualty circuit
NETWORKIntermittentCONVERSION ×0.94
FIELD GLANCECommand Network
Ability to transmit intent, coordinate supporting arms, and classify friendly movement in the active sector.
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Intermittent
× 0.94
−0 points
Network posture, authentication, custody, and command Doctrine
SUPPLYAdequateCONVERSION ×1.03
FIELD GLANCEOperational Supply
Fraction of demanded ammunition, fuel, transport, and repair capacity reaching the committed force at its selected tempo.
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Adequate
× 1.03
METHODICAL
Operational tempo, external supply, and campaign condition
INTELLIGENCE42 / 100CONVERSION ×0.95
FIELD GLANCEOperational Intelligence
Quality of classification used to estimate enemy strength, identify dispositions, and convert committed force into useful battlefield power.
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42.0 / 100
× 0.95
+0.0 points
2 / 3
OBSERVED ENEMY INTENTOPERATIONS // Exploit the Withdrawal1 of 3 orders remain unclassified
FIELD GLANCEEnemy Orders
The adversary receives three orders per day: one Operations posture, one Production target, and one Countermeasure.
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OPERATIONS
OPERATIONS // Exploit the Withdrawal
PRODUCTION
PRODUCTION // Replacement Equipment
COUNTERMEASURE
UNCLASSIFIED
CLASSIFICATION RULE
Intelligence below 35 reveals 1 order; 35 to 64 reveals 2; 65 or higher reveals all 3
FRIENDLY DEPLOYED31,0007.4% of 421,400 operationally available
FIELD GLANCEForce Commitment
Deployable soldiers assigned to the selected maneuver and exposed to its local conditions.
Committed personnel multiplied once by a disclosed weighted blend of readiness, equipment, terrain, ground, network, supply, and intelligence.
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SOLDIERS EXPOSED
31,000
PACKAGE EQUIVALENT
31,000
CONDITION BLEND
× 0.88
FRONTAGE
52% of 60,000 useful capacity; congestion begins above 135%
ENEMY DEPLOYED68,900Vell Plain // 43,900–93,800
FIELD GLANCEAssessed Enemy Local Deployment
Enemy personnel assessed in the active sector: theater forward deployment allocated by that sector's share of the enemy disposition.
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LOCAL DEPLOYED ESTIMATE
68,900
LOCAL DEPLOYMENT BAND
43,900–93,800
THEATER FORWARD DEPLOYED
371,900
TOTAL ASSESSED FIELD FORCE
599,800
EFFECTIVE FORCE RATIO0.45 : 127,200 friendly vs 60,100 enemy effective
FIELD GLANCEEffective Force Ratio
Friendly effective force divided by enemy effective force in the active sector.
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31,000
27,200
68,900
60,100
EXECUTION CONFIDENCE81%sealed roll selects the result band
FIELD GLANCEExecution Confidence
The disclosed probability that a selected maneuver clears the zero-margin threshold after the sealed field-friction draw is applied.
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+68.0 points
+0.0 points
-0.1 points
+0.7 points
FRIENDLY LOSS EXPOSURE700–1,0002.3–3.3% of deployed force
FIELD GLANCEFriendly Loss Exposure
The disclosed minimum and maximum friendly losses across the four possible maneuver result bands.
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CLEAN
700 losses
EXECUTED
800 losses
DISRUPTED
900 losses
COLLAPSE
1,000 losses
GROUND EFFECT ENVELOPE-0.37 TO +1.25 KMfour disclosed result bands
FIELD GLANCEGROUND EFFECT ENVELOPE
four disclosed result bands
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CLEAN
+1.25 KM
EXECUTED
+1.06 KM
DISRUPTED
-0.27 KM
COLLAPSE
-0.37 KM
INDUSTRIAL THROUGHPUT // NEXT RESOLUTION0 SHORTAGES
MUNITIONS139,81417,572 output // 21,000 use // -3,428 net
FIELD GLANCEMUNITIONS
17,572 output // 21,000 use // -3,428 net
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ALLOCATION
34%
DESIRED OUTPUT
21,000
COVERAGE
6.8 days
DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
ARMOR1,09459 output // 74 use // -15 net
FIELD GLANCEARMOR
59 output // 74 use // -15 net
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ALLOCATION
24%
DESIRED OUTPUT
74
COVERAGE
15.0 days
DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
FLIGHT26313 output // 17 use // -4 net
FIELD GLANCEFLIGHT
13 output // 17 use // -4 net
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ALLOCATION
18%
DESIRED OUTPUT
17
COVERAGE
15.7 days
DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
DRONES3,268289 output // 355 use // -66 net
FIELD GLANCEDRONES
289 output // 355 use // -66 net
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ALLOCATION
24%
DESIRED OUTPUT
355
COVERAGE
9.4 days
DIRECT CONTROLS
Industrial Command // Set Production Target · Industrial Command // Organize Industry · Public Finance // Finance Mobilization · Force Generation // Define Service Obligation · Force Generation // Price Enlistment
FORCE GENERATION // NEXT RESOLUTION0 EFFECTIVE GRADUATES
GROSS INTAKE9,0009,000 admittedTRAINING CAPACITY48,0005 cohorts trackedREPLACEMENT RESERVE74,3122,796 assignedTRAINING QUALITY78%6 day standard
DOMESTIC STATE // NEXT RESOLUTIONSTATE ABSORBING LOSS
STRIKE RISK27%
COLLAPSE RISK0%
LEGITIMACY
FIELD GLANCELegitimacy
Public willingness to accept the state's losses, coercion, shortages, and account of the war.
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50–75
At zero the campaign ends; low Legitimacy accelerates resistance, desertion pressure, and continuity failure.
56.9 → 56.6-0.3 projected
RESISTANCE
FIELD GLANCEResistance
Draft evasion, strikes, sabotage, noncompliance, clandestine organization, and administrative friction.
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Below 30
High Resistance raises strike risk and desertion pressure and can combine with low Legitimacy into state collapse.
14.1 → 14.1+0.0 projected
DESERTION PRESSURE
FIELD GLANCEDesertion Pressure
Daily rate driver for attempted personnel flight from the armed force.
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Below 20
Casualties, low readiness, low legitimacy, and organized resistance raise attempted desertion at resolution.
+0.0daily pressure change
CASUALTY BURDEN
FIELD GLANCECasualty Burden
Daily friendly losses divided by the state's current legitimacy absorption rate.
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Below 1.0
Directly reduces Legitimacy and contributes to Resistance growth.
0.26
FORCED INTAKE
FIELD GLANCEForced Intake Burden
Daily coerced military intake normalized against the civil administration's processing threshold.
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Below 0.5
Directly increases Resistance regardless of whether the recruits reach training.
0.00
SHORTAGES
FIELD GLANCEShortage Burden
Domestic political cost generated by production lines closing below two days of operational coverage.
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0
Reduces Legitimacy and raises Resistance while critical war stocks remain short.
0.00
ATROCITY
FIELD GLANCEAtrocity Exposure
Accumulated evidence that prohibited methods were authorized and attributable to the state.
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0
Continuously reduces Legitimacy and creates reciprocal and diplomatic consequences.
0.00
FISCAL STRESS
FIELD GLANCEFiscal Stress
Political burden created when immediately spendable Treasury falls below the state's operating threshold.
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Treasury above 40 B
Reduces Legitimacy as arrears, ration failures, and unpaid obligations become visible.
0.00
FOREIGN RELATIONS // NEXT RESOLUTION1,883 MUNITIONS INBOUND
TREASURY DELIVERY0.5 B
INTELLIGENCE DELIVERY+0
HIGHEST BETRAYAL PRESSURE56%
ACTIVE DIPLOMATIC ACTIONS0 OPERANT
NO ACTIVE DIPLOMATIC ACTIONS // NEW ACTIONS MAY STACK ACROSS ISSUE FAMILIES
SELECTED FOREIGN ACTOR // ALLY
Orison Compact
Keep the active line consuming enemy attention without entering it
TRUST
FIELD GLANCEDiplomatic Trust
An actor's expectation that the state will honor disclosed commitments and preserve the relationship after receiving value.
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50–75 for usable partners
Raises aid delivery and suppresses betrayal pressure; low Trust can suspend pipelines and treaty cooperation.
61.1-0.2/day
LEVERAGE
FIELD GLANCEForeign Leverage
The actor's accumulated ability to impose conditions on the state because access, debt, intelligence, or obligations cannot be replaced cheaply.
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Below 45
Raises betrayal pressure and makes future cooperation more expensive even when Trust remains high.
36.1-0.4/day
DEPENDENCY
FIELD GLANCEForeign Dependency
Share of the relationship's military or economic value that the state cannot presently substitute domestically.
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Below 30
Amplifies betrayal pressure and converts interrupted aid into production and operational shocks.
23.5-0.1/day
OBLIGATION
FIELD GLANCETreaty Obligation
Callable duty accumulated through ratified defense, transit, intelligence, and alliance instruments.
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Can be spent to request foreign forces or access; refusing calls destroys Trust and Leverage.
31.0callable duty
AID PIPELINE
FIELD GLANCEAid Pipeline
Persistent foreign delivery capacity converted each day into munitions, treasury liquidity, and intelligence according to Trust and betrayal pressure.
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10+ for active partners
Delivers less when Trust falls or betrayal pressure rises; it compounds across the campaign rather than creating a single grant.
22.01,267 munitions/day
SANCTIONS
FIELD GLANCESanctions Exposure
Degree to which an actor and its routes are isolated from finance, transport, insurance, components, and legal market access.
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Below 25
Aggregate exposure imposes daily Materiel Condition drag and can interrupt neutral transit.
8.0external isolation
BETRAYAL PRESSURE
FIELD GLANCEBetrayal Pressure
Risk index composed from Dependency, foreign Leverage, distrust, and broker incentives.
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Below 35%
Reduces foreign deliveries before any overt rupture and marks relationships vulnerable to later contingent events.
35%dependency + leverage + distrust
ENEMY SYSTEM // ADAPTIVE PERSONALITYVELL PLAIN
ASSESSED FORCE407,059–869,989
INTELLIGENCE CONFIDENCE42%
ADAPTATION TO THIS MANEUVER0 / 8
OBSERVED ORDERS
FIELD GLANCEEnemy Orders
The adversary receives three orders per day: one Operations posture, one Production target, and one Countermeasure.
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One to three orders observed according to Intelligence
Orders alter enemy pressure, combat power, supply use, and direct counters before the player's operation resolves.
OPERATIONS // Methodical Pressure
PRODUCTION // Replacement Equipment
1 ORDER UNCLASSIFIED
LAST POSTURE
FIELD GLANCEEnemy Operational Posture
The adversary's daily exchange rate between readiness, munitions, battlefield power, casualties, and pressure.
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Counterstrokes and assaults impose more pressure and losses but consume enemy readiness and supply; reconstitution does the reverse.
Methodical Pressure0.35 KM pressure imposed
PRODUCTION SIGNATURE
FIELD GLANCEEnemy Production Signature
Intelligence assessment of which bottleneck receives the enemy's marginal industrial capacity.
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Munitions recovery expands enemy coverage; replacement equipment restores force conversion; signal denial supports countermeasures.
Replacement Equipment16,800 output // 19,200 use
COUNTERMEASURE
FIELD GLANCEEnemy Countermeasure
The adversary's daily response to the player's most frequently observed maneuver pattern.
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Can reduce network conversion, increase friendly losses, protect enemy fires, or deepen obstacle effects.